Why video lands in the valley
The uncanny valley in generated video is not mainly about faces. It is about violated expectations of how physical things behave, and the expectations are extremely precise.
You know how a coat should swing, how a foot should plant, how a head should move when the body turns. These are learned from a lifetime of watching people, and they are not conscious knowledge.
A still image asks one question: does this look right? A clip asks a hundred: does it move right, does it stay the same object, does it obey the light, does the sound belong to it?
Each question is a chance to fail, and the failures compound. That is why short clips of simple scenes work and long clips of people talking rarely do.